Aberrations not indicated as wearing armor are not proficient with armor. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. If generally humanoid in form, proficient with all simple weapons and any weapon it is described as using.
Traits: An aberration possesses the following traits (unless otherwise noted in a creature’s entry). Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
Aberration Type: An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.įeatures: An aberration has the following features.īase attack bonus equal to 3/4 total Hit Dice (as cleric).